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Old Jun 18, 2005, 07:17 PM // 19:17   #21
Lion's Arch Merchant
 
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Quote:
Originally Posted by Loviatar
i have one simple question.

i solo with henchies and am not a monk (elemonk)

are you exagerating a bit or do they really agro mobs when you have told them you need to recharge?

in other words are they really that stupid?
Yeah, what usually happens is I Ctrl-Click my energy bar, they Ctrl click their health bars, I say WAIT and they just charge on.

Happens to me all the time.
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Old Jun 18, 2005, 07:35 PM // 19:35   #22
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This same thing happens to me all the time. The cure for the idiotic aggroing W/Mo n00b (and no not all W/Mo are n00bs) is to res them in the middle of a group of enemies when they charge off. This causes all of the enemies to group real close together for 2-8 seconds and this is when your nukers can really use their AoE spells to great affect. And so what if they have 60 DP if their smart it can be worked off at least most of the way and they do get credit for beating the mission if its a mission.

BTW If someone stays dead for the whole mission I think that that person should get no credit for the mission as they did nothing.
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Old Jun 18, 2005, 07:36 PM // 19:36   #23
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Quote:
Originally Posted by Aranarth
Edit: To the last poster, Healing Touch and Reversal of Fortune can help you out a great deal with keeping yourself safe. I am not sure what your build looks like, but even my divine boon healer uses Reversal with nothing in protections due to the fact that it can absorb the big hit. Totally negating a lightning orb or a hammer blow is a great help.
Heh, thanks for the suggestion, and trying not to sound rude, but I know how to heal myself . My main point is that the rest of my team runs off after one guy and leaves me with the rest of the other team, so they're not really doing their job when they're only taking out one person when they could/should be taking out everyone, or at least not leaving me to deal with everyone else.
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Old Jun 18, 2005, 07:37 PM // 19:37   #24
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i've been playing my third character (mo/e) for a little bit now. most of the time i play with guildmates so i don't really have to experience the crap that everyone has.

but on the rare occasion that i actually join a random group, i just shut up and heal. if i am trying to defend myself against their false accusations, i am not doing the one thing that i should be doing... healing.

if they want to die i let them die. if they continue to want to die... i let them die. and if they leave because i'm "not healing them"... well then i let them leave. its not my job to keep everyone in the party, just to keep them alive.
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Old Jun 18, 2005, 07:38 PM // 19:38   #25
Aug
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Can't say I've had many of these experiences. Either I've got tremendous amounts of good luck... or you guys are playing at the wrong time, or going to the wrong districts. Most groups I'm in realize that I can't work miracles, despite using the Saint prefix in my name
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Old Jun 18, 2005, 08:02 PM // 20:02   #26
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It's like that in any MMORPG. I played "cleric" type char in certain game and, surprise surprise, it's exactly the same. You are treated like walking healing pot, that has ability to teleport across the map to heal party divided into 2 groups and your mana never ends. Something goes wrong - it's your fault, not the guy who just fought 3 different bosses at same time. And that game was easier than GW (far less team oriented)

I would've made non-cleric character, but my old guildmates from that game(we all switched to GW) asked me to make monk. So I did. With friends it's ok, they know what to expect from you. But random strangers make you wonder if it wouldn't be better just to leave them there to rot, instead of ressurecting. Still, I made 2 other chars and I might just switch to them if I get angry. Alesia is pretty decent monk
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Old Jun 18, 2005, 08:13 PM // 20:13   #27
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from my experiences, those that play monks are the most disrespectful people in the game
now im not saying all monks are
just most that ive seen

i dont know how many times ive been kicked from a group because some monk says, "kick the ranger or i leave"
or
"rangers are useless, we dont need him"
and there was that one time the monk in our group simply refused to heal me
why?
because im a ranger
no im not saying that just because i died, that monk told me that she wasnt going to heal me because she didnt want to waste her energy on someone useless like me
so i refused to do anything for the rest of that mission, i just sat down and did nothing
and well we died
they were relying on my traps before, and just died once i stopped


now also from what ive seen
monks get treated with a whole lot of respect
i know ive never complained about a monk unless the monk literally does nothing
and when someone does, i simply tell them that the monks do what they can, they cant heal everyone all the time, because they have limited energy

Last edited by kenris; Jun 18, 2005 at 08:15 PM // 20:15..
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Old Jun 18, 2005, 08:23 PM // 20:23   #28
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"no energy, you go in you die. brb drink"
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Old Jun 18, 2005, 08:24 PM // 20:24   #29
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I have an almost big brother complex towards my monk allies. I'm going in for the kill but if yu mess with my monk Im on your A$$ with nothing but death in my eye....dont mess with my monk!...or u die....pretty simple ...u keep them alive...they keep u alive....it started with Alesia....somehow....she stole my heart
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Old Jun 18, 2005, 08:27 PM // 20:27   #30
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I have been playing a monk now, due to the lack of them later on and the fact I'm sick and damn tired of being the "useless" ranger who has to look for an hour and a half for a half assed group...

Anyway, if your the monk you have one very large thing in your favor against the idiots, don't heal. It really works, there was this one time two people where bitching back and forth over a rare drop, and it got to the point where they just stopped and argued for like two full minutes. So at this point I am annoyed as hell, so I simply chime in "He got the drop, you didn't, shut up or no healing, got it?" And from then on, blissful silence.

And as to the W/Mo problem, I have a rather good solution. Make everyone who wants to be a W/Mo play as a Monk for a week or two. They would quickly learn what to do, and not to do. Granted this cant very well be a game enforced requirement, this is more advice to guild leaders, but it would make life a lot easyer...
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Old Jun 18, 2005, 08:35 PM // 20:35   #31
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We should start a monk support circle
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Old Jun 18, 2005, 08:36 PM // 20:36   #32
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Quote:
Originally Posted by Selena_Lionheart
the fact I'm sick and damn tired of being the "useless" ranger who has to look for an hour and a half for a half assed group...
im tired of this too
it just irritates the hell out of me when i get kicked because im a ranger
or people wont let me in a group because im a ranger
now i just form my own groups
and make sure noone thats in it has anything against rangers before we start
and if someone in the group does
i just sit down and do nothing until the other, smarter players in the group, start attacking the idiot that started calling me useless

very effective down in underworld, when several trappers just sit down and stop trapping
they all start begging you to come back and help
even the ones that originally said your traps were useless once they realize how much easier it was with your help
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Old Jun 18, 2005, 09:02 PM // 21:02   #33
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I'm lucky. I always group with a friend who plays the tank in groups. I also often group with friends (or Henchies!). But the few times I've had PUGs, I've never had a serious problem with rudeness toward me as the monk. I wouldn't call them deferential, but I'm not treated with any more or less respect than anyone else, which is fine by me =)

One thing I kinda wish is that the group leader could kick a member after the mission has started and have that spot be replaced by a Hench of the same class. Sometimes you just don't know what you got yourself into with a rude or highly annoying individual - no reason everyone should be forced to put up with that person for a long mission or start over and lose the time spent in the mission.
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Old Jun 18, 2005, 09:06 PM // 21:06   #34
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Yah, a lot of people dont seem to understand how Healing Skills cost Energy to use. A Monks Energy pool is pretty limited to begin with...you can get it up to around 60 if you don't mind sacrificing a tick of energy regen.

If someone bitches at me cuz they were stupid and rushed into a death I couldn't prevent I leave the group, no questions asked/explanations given.

I will sometimes boycott certain people who are verbally abusive towards me as well...for instance this Abbadons group:

I was the only monk. We had a Ranger, 2 WArriors, 2 Ele's and a Necro. The Ranger runs up to the first Seal before dealing with any of the wall top mobs. He starts attacking it and gets creamed before I can even get in Healing distance.

At that point he starts telling me I suck...that was it for him, no more heals and I refused to rez him...didnt even bother talking to him. Five deaths later he finally got the hint and left but oddly enough noone else in the party had died...we beat the mission even with being one man short.

I find the harrassment happening a lot in PvP too. Retards leading groups with terrible strats almost always blame the Monk when their stupid ideas dont work.

BTW, Vent/TS can make or break comraderie in GvG/PvP play. If some Guild/Group leader goes off on me or anyone because of a loss I usually quit. This includes the Group and/or Guild if necessary. There's absolutely no need for that type of disrespect over a meaningless thing like the loss of an unranked PvP match.

Unfortunatly it seems many people who play GW suffer from ADHD. They cant sit still long enough to insure everyone is ready for the next encounter. Generally you are only talking about a minute or so of waiting for everyone to get full health/energy...at the most. Regen is pretty fast in this game, you don't have to sit and meditate or anything like that.

I think some people are just confused...they think it's Diablo2005 or something. But it really isn't. It's a strat oriented game that requires a bit of patience to be successul at.

Laters,

Tzu
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Old Jun 18, 2005, 09:41 PM // 21:41   #35
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Just wanted to say that I think maybe some of the tendancy W/x's have for rushing into battle without waiting is due to the fact that after a fight they have a full load of adrenaline they feel the need to use (and likely a skill bar full of skills that require it).

Lots of warrior builds don't rely all that much on energy either, so that compounds the problem.

Not like that's an excuse at all, but it does make a bit of sense if you look at it from that perspective..
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Old Jun 19, 2005, 02:40 AM // 02:40   #36
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Quote:
Originally Posted by Mister Glue
My main point is that the rest of my team runs off after one guy and leaves me with the rest of the other team, so they're not really doing their job when they're only taking out one person when they could/should be taking out everyone, or at least not leaving me to deal with everyone else.
This is what PvP will be like in many situations. I guess my point is that you will need to accept that this will happen and build for it. You will at some point in most battles become the focus target while your offensive partners are off focusing on someone else. It will be the same situation only with real people trying to kill you instead of AI.
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Old Jun 19, 2005, 03:12 AM // 03:12   #37
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Monks are the only class that are completely essential to any group in any game scenario PVE or PVP. Obviously this fact has some drawbacks, though I don't think Anet wanted to make the game balanced in this way :P
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Old Jun 19, 2005, 03:25 AM // 03:25   #38
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Guys, monks screw up too. I know, because I play monk and sometimes I fall asleep at the wheel... literally. Though I am always contrite afterwards. I've met a few monks who were morons...

Other than that, yes.... I didn't play a monk to take other people's shit. I understand people have frustration what the monk is able to dictate in terms of strategy and group composition, but hey... they possess that which is vital to any successful group: healing.

My favorite is when warriors aggro and then change their minds, getting jittery about trusting their monks to heal them. OMG NO I'm getting 4 dmg per hit in this armor! So they run up, run back, and bring the whole mob with 'em right into the caster line... -> GG
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Old Jun 19, 2005, 03:26 AM // 03:26   #39
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there is another tread just like this..
http://www.guildwarsguru.com/forum/s...ad.php?t=23082

the funny thing about gooing to fow or uw with a random group is the attitute ppl got towards monsters
an xample, uw right after entering:

tanker "whoo, kill!!!"
every1 else "noooo, stop!!!"
*tanker clashes with 2 big black monsters*
group ">.<"
tanker "uhu??....rez?"

it would be funny if it dont result in the whole group usualy dying.
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Old Jun 19, 2005, 03:28 AM // 03:28   #40
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Quote:
Originally Posted by Xellos
Monks are the only class that are completely essential to any group in any game scenario PVE or PVP. Obviously this fact has some drawbacks, though I don't think Anet wanted to make the game balanced in this way :P
almost all of the classes are needed for the majority of the time. warriors make good meatshields. rangers put on much needed conditions. elementalists add the required damage. monks lay down the heals. mesmers shut down the casters... and then necro, but that is a different story.

so yeah... all classes pretty much essential to any group.
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